Sunday, November 30, 2008

Creature Doc Cont.

I just have a couple of areas left to finished to complete the creature document. There is alot to it because the scripting for each creature had to be added to it. I should be finished with that in a couple of days. After that I will finish the area document. The document does not have alot of areas in it so that should be finished within the week. Once that is done I have to do the formatting for the creature document in order to shrink it. There is alot of pages and I do not want all of those breaks in it.

Wednesday, November 26, 2008

Creature Document

I have half of the document done. I had to find all the coding information and the rest of everything that my mentor suggested that I had to the creature part of the document. Still on the document I have to write the specifications of the rest of the creatures and the NPC that are going to populate the rest of the world. I have yet to put them actually in the mod.

I also need to start getting all the information together so that I can have my presentation ready for class on Tuesday.

Thursday, November 20, 2008

Document Updates

I still have alot of work to do with the mod, however, since I have all the areas designed out and connected I have been working on the document. There needs to be alot more content added to the creature information and to the area information. I have been working on the creature I need to add player inaction information, item information and engine programming information.

Thursday, November 13, 2008

Areas finished

I just finished designing all the areas for the mod. The last area was the castle area and all the building in it for the final battle. I will go in and put all the NPC's and the creatures in the world now. After that I will add the treasure chest. Once all that is finished. I will test out to see if it is balanced. After the balancing I have ideas for and intro movie and I would like to try a couple of special things like party members and special quests.

Wednesday, November 12, 2008

The day after

There was a mid term review of where everyone is at with the projects. I showed people in class everything that I had up to that point. I believe that everything went well. I had alot to show, by the different changes that I made, the look of the mod and the flowcharts. I should have shows what the other 5 areas look like. I do have to fix a couple of spelling errors in the naming of the armors/weaponry and change the levels of them since as of today the player can not equipt it.

The next step is to do some document work for class on Saturday.

Monday, November 10, 2008

NPC remapped

I set up the different creatures/NPC that I want to have in each area and placed them on there. I am in the middle of testing the balance of them at least on the first 5 levels. (Which is the ones that I had finished.

Also, the last 5 levels are designed out and are ready for NPC/creature placement. I am hoping to get at least the first 5 soon to get the last 5 them test everything out to make sure that it all goes together nicely.


I do have a couple of ideas that I would like to put extra in the mod that would make it more challenging, but I will have to wait until I get the basics of it done before I take on more then I can chew.

Monday, November 3, 2008

NPC change

Sicne the recent turn of events I need to change what I have as far as creatures in the world. I have been looking up the different types of creatures and bosses to put into the mod that would make it a lot easier for the player if I will not have them leveling up 10 times in a row.

Show time results

I showed a couple of people the actual mod and showed them a play though of the first couple of areas and one main issue was brought up to my attention. This was the fact that I have the players leveling up 10 levels in the beginning of the game and a person attention span will not sit though all that leveling up at a time. I was suggested to not have that at the beginning of the game. I do realize that the couple of people that was shown the game might not be into this type of game. But I will change it around because that does seem kind of bothersome. I have to try to think of ways to try to change this.

Wednesday, October 29, 2008

Gaming Update 2

This is what I have been working on for the past couple of days. I am finishing and correcting the flowchart of the outline of the level layout while laying it out in the game. I am also working on the designing of the last 5 game areas. I have the ideas mapped out and trying to have all the buildings in place. The final thing I am working on is the NPC placement. for the last couple of areas for balance testing and the first stage of the beta test.

Thursday, October 23, 2008

Weapons & Armor

No RPG is complete without the use of weapons and armor. Well, it is if you are a monk. However, I think my point is made. I am in the process of creating armors and weapons for the main character. They will need some type of armor to protect them and a weapon to attack or defend with.

I also took some of the creatures out of the forest level. The player was getting attacked way too many times on that area. After I am finished with those two things then I will have people start testing the first 5 area so make sure the balancing is correct.

Wednesday, October 22, 2008

Scripting

I looked over a couple of scripting topics today. They do their scripting in the C language. I took the time today to look over the C appendix in the book and to try a couple of things out. There is just so much that you can do. I am slighty over whelmed. I may have to just get a couple of ideas that I want the NPC and the PC to be able to try and just find aways that I an do that.

Monday, October 20, 2008

Lets Talk NPC

Im starting to populate my area well, at least the first 5 areas. It should be able to playtest by the end of the week. There is a couple of hard parts though.... like tring to balance it out. I found out a way of getting rid of those creatures that were attacking in the first couple of area that I did not put there. The answer......? Just make the player stronger. Simple right? Well, I figured it into the story. I have dialogue information from my mentor so that I will be able to make a dialogue sheet along with the other information. I will start working on that stuff right away. However, for right now back to balancing.

Saturday, October 18, 2008

Why to I have to die?

I am connecting the different areas to get a feel for how big each of the areas that I have created are. There was a learning curve with waypoint connections, but I was able to get that issue solved by looking it up. Now, that I am walking around the area in the forest there is a camp of skeletons that I am sure that I did not put there and they are killing me. The more I think about it though I did place skeleton remains as objects not creatures in the area. Those could be the ones that are attacking me. So, I am setting those objects from hostile to defender. I have two reasons for this the first reason is that I do not want to keep on dieing. The second reason is that apart of the story I am going to need the skeletons not to attack me, but to attack other people.

Wednesday, October 15, 2008

Milestones

I just finished the project document. I am hoping that I wrote everything down. It really does seem like alot. I know that I should be able to get everything done in a timely matter. I do have some fears about playtesting and writing the script for the NPCs with placing everything like I want it to be placed. I may have to move a couple of things around, but we will see as of right now I think things are good. Until Next time.....

Presentation

I had to make corrections for the presentation to have this project approved. When I showed Kim the paper outline for the concept I was missing a couple of links along with an explanation. I have finished adding those links and explantions. Hopfully everything is alright and I will be approved.

Also, for tomorrow I have to make milestones for the project. I will start that now and make them in Project that way I will be finished with something else that I would have had to do for the role that I am going for which is Project Manager/Producer.

Set up complete

I finished setting up different placeable objects in the first 5 sections of the game. The next thing that I am going to compete is putting the NPC's both good and bad on the first 5 levels. Once that is compete I will have the first stage of my playtesting. This is to make sure that all the balancing is right up until the first boss fight. My goal is going to be set up for each of the different areas once it is all compete like that. I already have a couple of people who have volunteered to test the balancing out of that. However, I know that I need more. So, I was thinking about putting the couple of stages that I have finished on my website once it is done. Actually, I think I will do that. Until later.....

Tuesday, October 14, 2008

First Week

For my senior project I am designing a Neverwinter Nights Mod. I also want to make a couple of the documents that a producer would also make. Since the job of the producer is what I would like to go for once I am out of college.

The mod would be 10 main areas and inside a couple of those areas there will be houses and towers that the player will be able to go though. The mod will follow a person who is evil and the fact that you have to kill all the good people who killed you and the people who supported them.

The documents that I want to create for this project is the project file with the milestones and a mini game design document. It can not be any larger since I am not creating any of the artwork or the code. It is more of a putting objects together with this project. It will be different then anything that I have ever done before. I will also create the level design documents that I will used to create the level in Neverwinter.

What I have done so far I created the first 5 areas for the project. What I have done is setting up how everything should look. What I have not done is setting up different objects and the different creatures in the 5 areas. This will be done next. I also have a list of creatures/people/bosses and the different locations that each will go in. I also have a flowchart of each area and how the player will go though the area.